NE + Some waste of Hallowed + Mothrons + Killing one > Finding probe + Having chances in your favor. Then, you need to face the Mothrons, which are giant chainsaw killing machines (under exaggeration) that will tear you apart more quickly than you can say, "I probably should have taken the Influx Waver instead." Also, you mean best melee in pre-hardmode? Terra Blade is Hardmode, it OBVIOUSLY surpasses NE. The Night's Edge is hard to get, as you have to go around to four different places to make it, inevitably dying multiple times. I say the IF is a bit easier to get, as you only have to do one part for it, instead of using your Hallowed bars instead of making armor and stuff. They have high health (and exponentially higher in Expert), not to mention the 5K MOTH SWARMS THAT THEY SPAWN!!! This makes Mothrons 1) super hard to find 2) very hard to kill if you find one and 3) hard to get the sword if you kill one. Mothrons are uncommon (never mind, rare) mini-bosses in Solar Eclipses. Once I get what I need out of the Dungeon, it is time to kill the Cultist (I do that with a Hatchet, switching to the Terra Blade when he splits up so I can guarantee I hit the right one) and once I kill the Cultist, then it is Solar Pillar time which I'd think the TB would work better on anyways 'cept maybe the Pillar Itself.Įither way, it is moot once the Solar Pillar Falls because then I got something way better than both combined.Ĭlick to expand.1) Moon charm drops from Werewolves, you are thinking of the Moon Stone.Ģ) ONLY 2 broken hero swords? You do know that they are a 1/4 chance to drop from a MOTHRON If I'm running through a hallway, everything in front of me is simply dead before it can move. If it gets close enough, the physical sword chops it to pieces. I find the Terra Blade mows through everything in the Dungeon with ease. Terra Blade can actually be easier to obtain.īut the rest of what you said is spot on: Both swords have strengths, both have weaknesses. Meanwhile, on one of my playthroughs, I've seen three invasions, killing as many flying saucers as I can and I haven't seen a Waver yet. The Excalibur is a non-issue killing the 3 bosses gives you more Hallowed Bars than you should ever need, unless you seriously wasted them on Hallowed Armor (why make that when Turtle Armor is available as soon as you kill the 3 mech bosses which is easily done with Adamantite or especially Titanium?). Since you're inevitably going to be doing Solar Eclipse already (you do want a Moon Charm for your Celestial Shell, right!?), it is pretty common to get 2 BHS by the time you see a Moon Charm. It might be quickly discarded once you get an Amarok, but if you just stash it in the chest, the rest is easy!Īll you do is get 2 Broken Hero Swords. Getting a Night's Edge is most likely part of anybody's Melee Playthrough, I can't think of one reason you wouldn't make it, as it is THE best weapon in Hardmode for Melee it even surpasses the damage of the Cascade and Dark Spear per-hit, which is nice for those high defense Hardmode mobs. The Terra Blade is rather easy to make, and the Influx Waver is subject to RNG. I'd say these swords would end up in a draw because they have weaknesses and strengths, also they're both just cool weapons. And if I remember correctly, it isn't altered by any speed modifiers. However, this sword is far more inaccurate than the Terra Blade because it's beam moves relatively slower than the terra beam. Also considering the beam often returns for a second hit. The Blade itself does high damage, so does it's beam. Now if used correctly, this weapon can be on par or even better than the Terra Blade because of its power. The Influx Waver is actually pretty strong in crowd control, but is dominant on individuals such as bosses. Also far easier to get than the Influx Waver, also considering you get it before the Influx Waver anyway. Therefor you can shred through your enemies faster and they can reach the enemies themselves faster. The Terra Blade is great for crowd control and the beam will come around more often and move much faster with speed modifiers. So, the blades are good for various uses. And you get a chance to get it from the UFO, which you don't see a whole lot since those martians don't show up often nowadays. It shoots a blue beam that will hit the same (or nearest) enemy again. The Influx Waver has a base damage of 110. Created by a True Excalibur and True Night's Edge, no trivial task, I'd say. It shoots a green beam that pierces 3 times. Anyway, the stats and power of the weapons vary.
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